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How
to Play the Anglo - Part 2
by
John Kirkpatrick
From The Concertina Newsletter,
Issue No 10, February 1973
By now you may have reached the conclusion that to do the Anglo
full justice you could do with a few more fingers on each hand.
No doubt the day will dawn when a race of concertina players can
be specially bred with as many fingers as you care to order, but
meanwhile let's see how to make the most of what nature has provided.
To save space I won't bother to specify the left hand or the right
hand unless it isn't obvious from the context. You can tell from
the number of the button which side is under discussion, 1-5 and
11-15 on the left, 6-10 and 16-20 on the right.
Whatever style you adopt eventually (and more about styles later)
your best bet to start with is to give yourself confidence by becoming
fully acquainted with the way the Anglo behaves up and down the
major rows. So assuming you're going to play a tune in one of the
two major keys, and perhaps have a basic position for your fingers,
and this is the way I rest mine when I pick up the instrument: little
finger (L) on button 1; ring finger (R) on 3; middle finger (M)
on 4; index finger (1) on 5; and on the right hand, I on 6, M on
7, R on 8, L. on 9.
If you push the bellows with your hands in this position you get
the major chord of your main key, C on my box. When you want to
play in the second key, G in my case, you get the same effect by
resting L on 2, R on 13, M on 14, I on 15, I on 16, M on 17, R on
18, L on 19. You'll avoid a lot of initial fumbling about if you
keep your hands in the basic position for the key you're playing
in and always press the same button with the same finger. When you
need to play any note which lies on a button not immediately covered
by a finger, just give it a poke with the nearest digit at your
disposal and return your hand to normal as soon as possible.
As your playing develops then obviously your fingers will become
more nimble and increasingly accurate at hitting buttons that lie
off the beaten track, and you may well find that you can manage
better with some other basic position, or even without one at all.
This will depend on the size and weight of your box, the number
of buttons you have to cover, the style you adopt, the key or keys
you play in, the length and thickness of your fingers, whether you
bite your nails and how sweaty your hands get. In any case you'll
soon experience enough situations calling for a vital decision about
which finger to use to realise that this is only a general guide
for the uninitiated rather than a hard and fast rule, and to prove
it here is the first main exception.
With the position I suggested, the seventh of the upper octave
- B in the key of C, ,
F
in G, ,
- is left exposed to the elements with never a friend in sight save
a rather weak little finger on the next button down. As soon as
you try a run from the dominant upwards the little finger has to
cope with ,
,
,
,
,
,
- obviously too much to expect of a member so feebly endowed. So
if you need to reach the seventh, move all your fingers up one button
- I on 7, M on 8, etc., and for going over the top of the scale,
move up another button, I on 8 etc. It's easier to jump a long distance
with the index finger or middle finger than the others so leave
that part of the work to them and make sure the weaker fingers don't
have far to travel.
Once you're happy sticking to the one row try crossing the rows
and find where alternative notes lie. For example another way of
playing the high notes in the C scale is to play them on the G row.
A scale of C could go like this:
C
(I); |
D
(M); |
E
(M); |
F
(R); |
G
(I); |
A
(M); |
B
(M); |
C
(R); |
D
(R); |
E
(L); |
F
(R); |
G
(L) |
The little finger seems better going up this run than coming down,
so on the way down try:
G
(R); |
F
(M); |
E
(R); |
D
(M); |
C
(M); |
B
(I); |
A
(M); |
G
(I) |
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I find I often press a button with one finger and then, still holding
it down, slide another finger onto it, leaving the first finger
free for the next note. Hence the change in fingering on button
17. This might seem awkward at first but it's a useful trick to
cultivate and one that will help you out of some nasty situations.
The sequence I've just described will be especially useful when
a tune in C leads up to a chord on the dominant (G) and you need
a sharpened fourth
( - F
in this case). Tunes that do this are Jockie to the Fair and Happy
Clown, at the end of the A music, and Bellingham Boat at the end
of the B music.
Another run involving crossing the rows comes in useful when you're
playing a tune in G which goes down the scale below G on 16. Instead
of playing the lower notes on your left hand you can do this: G
(I); F
(I); E
(M);
D
(M); C
(I); B
(M); A
(R); G 6c (I). The A on
comes in handy when you're playing in C too, if you need a run from
E the tonic (C
) down to the dominant (G
). These runs help you keep your left hand free to do whatever it
likes by way of accompaniment, whether you want to play the tune
in unison on both hands, or a counter melody a sixth lower, or just
bash out chords.
It's worth trying out every possible combination of buttons and
fingers, especially over difficult passages, till you find the most
economical one with the fewest wide stretches. This isn't quite
so crucial when you just play a single-line melody, but when it
comes to adding counter melodies or chords or both, or whipping
off four-part fugues, then the less jumping around you have to do
the better the music will flow. It only needs one or two missed
notes or slips in timing caused by a finger getting lost in mid-air
and your concentration and confidence will suffer and your audience
will begin to cringe. There are enough people trying to knock the
Anglo as it is without you encouraging them by making a careless
mistake which could have been avoided by more intelligent practising.
Once you can get the right notes without too much trouble, it shouldn't
take you long to realise that you accompany a slow ballad in a different
style to what you would use if you were playing for a morris dance.
So try out different ways of sounding the notes and see what effect
you can get. For a song try a legato approach, holding each note
on till you play the next one, but being careful not to run notes
into each other. You can get a gradual sounding of a note by holding
the bellows still, pressing the button down, then moving the bellows
very slowly. Try this with one note, then with two and three, then
with a handful of notes. See how quietly you can play and try playing
a tune or an accompanying chord sequence through as quietly as possible.
This requires much more control than loud playing and is a good
practice exercise even if you never want to play in the gentle,
subtle style that a lot of songs demand.
At the other extreme dance tunes need to pack a lot of punch, and
the best way to achieve this is to keep the finger action strong
and crisp. To get a powerful staccato effect hold your finger over
the button and start moving the bellows in the required direction
so that they are under pressure before you play any notes. Then
hit the button quickly and take your finger off straight away. This
will give you a loud, clean note and is the sort of procedure you
should bear in mind if you want to produce good dance music. It's
especially effective, and fairly easy, to vamp chords in this manner,
which not only provides a strong rhythmic basis but also leaves
enough space between each vamp to allow the tune to come over clearly
whether you're playing it yourself on your other hand or accompanying
some other instrument. Try doing this quietly as well - it takes
some getting used to.
One exercise which helps strengthen the fingers and therefore makes
this staccato technique easier to perform is to tap each finger
separately as quickly as you can and for as long as you can bear
to on any hard surface - a chair arm or table or a friendly knee
- and develop the hammer action involved. You might get some funny
looks if you indulge in this indiscriminately but it's all in the
cause of Art.
This will also help prepare your fingers for jumping from button
to button over the keyboard as we mentioned earlier. Ultimately
it's possible to play a tune fairly quickly with just one finger
by athletic leaps in all directions, and while I have my doubts
about advocating this as a regular feature of Anglo playing it is
a useful ability to have and is bound to affect the rate of your
progress as soon as you try and play more than one note at a time
on one hand.
Next month, chords and where to put them!
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